Thank you for your report. That was strange... I downloaded the game and there was no error for me during the fight with the big fish. I will try to look deeper into the problem, and see if i can figure out what went wrong for you...
possibly its about locale relating issue of OS (mine is 2 byte code's).
french and german or even english app could cause same case to show garbled text or worse, it won't run for failing file name which characters' getting messed up internally.
What resolution is your game? - I found it interesting where it seemed like you were restricting a left and right stretch - is this to not distort the pixel art?
The resolution is 1140 * 720 (a bit odd). I decided to have a somewhat less wide resolution compared to the standard. The reason was primarily that I tried to evoke a classic console feeling (Like SNES / PS1). I also thought it looked a bit nicer compared to the full standard with...
Thank you for the playthrough, and your detailed feedback. Feels great that you liked the game! :) I will put some more detailed thoughts on the Youtube page later.
I have finished the 1.12 demo yesterday. I saw a few bugs/troubleshooting so I report them. They might be corrected with the new version but in case they are not ...
It is possible to remove some of the equipement of the protagonist's parents.
They are items in Lagoda's library (a ring and a few coins). The scenes in which you get them is repeatale indefinitevely.
In the cellar quest there is a message telling you to take the first door. The message is repeated on every tile in the column even if you have already seen it.
The portrait of the priest change during the meeting with the mayor.
In the northern forest just before meeting Milena you have to fight a wolf. There is a space between the end of the stair and the wolf so it is possile to bypass the fight (and Milena won't join you)
The foxglove plants stays in the inventory even after giving them to the merchant in order to have medecine.
In the Monk gloves description the term martial is written "matrial"
Thank you for your report Milwyn, that was very helpful! :) Some of these (the wolf and the cellar etc) are already addressed in 1.13 but there are some others that I will look at and fix!
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when starting to fight big fish while fishing, the game stopped working with this message.
"Failed to load img/battlebacks1/16sj%C3%B63.png"
Thank you for your report. That was strange... I downloaded the game and there was no error for me during the fight with the big fish. I will try to look deeper into the problem, and see if i can figure out what went wrong for you...
possibly its about locale relating issue of OS (mine is 2 byte code's).
french and german or even english app could cause same case to show garbled text or worse, it won't run for failing file name which characters' getting messed up internally.
Lagoda Odyssey is featured on Tensor Gaming's top 10 list of upcoming RPG games. :D
Hello, I am live with your game :D
Thank you for the playthrough, and your detailed feedback. Happy that you liked the game! :D
What resolution is your game? - I found it interesting where it seemed like you were restricting a left and right stretch - is this to not distort the pixel art?
The resolution is 1140 * 720 (a bit odd). I decided to have a somewhat less wide resolution compared to the standard. The reason was primarily that I tried to evoke a classic console feeling (Like SNES / PS1). I also thought it looked a bit nicer compared to the full standard with...
Changed the resolution to 1280 * 720. Feels best to take advantage of the whole screen after all. :)
I've gone live with your game :)
Thank you for the playthrough, and your detailed feedback. Feels great that you liked the game! :) I will put some more detailed thoughts on the Youtube page later.
I have finished the 1.12 demo yesterday. I saw a few bugs/troubleshooting so I report them. They might be corrected with the new version but in case they are not ...
Thank you for your report Milwyn, that was very helpful! :) Some of these (the wolf and the cellar etc) are already addressed in 1.13 but there are some others that I will look at and fix!